Instant Action, Explanation of:
An quickly executed ability, simple physical action, power or spell that does not take a full TURN to do, perform, execute, Etc.
Examples:
If I dropped my sword, I could pick it up, only sacrificing 1 space in my movement. So if I move 10 spaces, I could snatch up my blade on the run and still move 9 spaces.
If I was wielding a weapon, like a dagger, that gives me 2 attacks per turn, I could pick something up and still get one attack with it.
An instant action can only be done as an added strike, instant spell cast, Etc., if you have purchased Spirit of Battle.
A caster can cast a spell that has a casting time of "Instant" during his or her turn IF he or she possesses the ability of Spirit of Battle (See also: Spirit of War and Spirit of the Warwindfall). Spirit of Battle gives your character the ability to perform 1 extra action any time during your turn (but only if it has instant casting time, or can be performed in less than 1 turn (5 seconds). There is more to this, so click the links and look at them.
Other important rulings to be aware of:
- Some abilities, powers, or spells are "Instant" to cast or invoke (and have no resting time).
- It is highly important to remember that if there is a resting time for something, and has an instant time to cast, or invoke, it can be done at the end of your turn and still be doable. If I cast a spell that was instant, but it had a resting time for casting it, I could cast it instantly, but then, due to the resting time, I could not do anything else but defend. It is important as a player that you execute actions in the right order. If I attacked twice with my dagger and then cast an instant spell with a resting time of one or more turns, that would be doable. I could not cast the spell first, then attack with my dagger. The player must remember to do it in the right order.
- The Game Master has ultimate say in what is considered an Instant Action when a ruling or scenario occurs in which there is no explanation for it. This is an important aspect of the game, and so, when in question, the Game Master must decide on what is an Instant Action, and what is not.